As the school year nears closer, I'm getting more crafty to get ready! This week I "created" several workstation games for students to play when they finish their classwork. I got all but 1 of the games from this 4th grade PDF file: Building Conceptual Understanding and Fluency Through Games. I created several copies of 4 games, all related to Place Value. I plan to create another 3-4 before next week!
Game 1: Variable Digits
Students select any spot on the board. Then they use a pencil and a paper clip to spin a digit, and can move to any touching space that has that digit. That student records the value of that digit, and the next person gets a turn. After 5 turns, all players add up their scores and the highest (or lowest if you want a change up to the rules) wins!
Does anyone else remember the Price is Right game where you could move forward, backward, or side-to-side by standing on the squares... that's what this game reminds me of.
Game 2: Digit Ski
Another spinner game, in this one they spin for a place value position and draw a card. Then, the students says the digit and value that are in that position. I hope this will reinforce the positions, my students often get the thousands, ten thousands, and hundred thousands places confused!
Game 3: Becca's Battle
I added a picture of the gameboard to this one, since you can't see it in my picture. Each student puts 5 game pieces on the letters START, the goal is to move all of his/her pieces to the opposite side. The student draws a card and rounds it to the value on the board. This is one of my favorites because it involves place value, rounding, and critical thinking - and allows you to "kick" your opponent's game piece back to START, hehehe *evil laugh.*
I'm thinking I need to make an answer key to this one, since rounding is such a tricky skill for the kids. I don't want them to be practicing wrong.
Game 4: Appalachian Steps
I think the kids will love this game! They draw a card and figure out what step they are on. Depending on their luck they may either stay on the step, move up one level, or move down one level.
Example: If the 1,000's digit is less than 7, move down one step or Take two cards and tell which is larger - if correct, move down one step, incorrect move up one step.
Thanks for reading, I hope these activities / games will help someone else out that wants to use workstations or centers in their Math class!
Wow! You have been busy! Great ideas!
ReplyDeleteMy Bright Blue House
Thank you, it has taken awhile, I just hope the kids enjoy playing them!
Deletethank you for sharing, I downloaded the 3rd grade version and I see myself very busy in the next few days!
ReplyDeleteGreat, I'm so glad someone else found it useful! I am also in the process of creating games with cards & dice, I will blog about those in the future :)
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